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Infinite Lists for the Finitely Patient

17
Nov
2008

Functional programming has a lot of weird and abstract concepts.  Monads of course are the poster child for all that is strange and confusing in functional languages, but there are other examples.  At first glance, it seems that the concept of an infinite list would be just as bizarre and incomprehensible as anything else in the paradigm, but really things aren’t as bad as all that.  In fact, even the die-hard imperative programmer can likely benefit from the patterns and techniques enabled by this obtuse construct.

For the first part of the article, I’m going to use a lot of examples involving numbers.  This is just because I’m lazy and only want to introduce one concept at a time.  Everyone understands the idea that there are an infinite amount of integers starting from 0 and counting upward.  Please bear with me all the way to the end, I promise I will give some more convincing motivation for infinite lists along the way.

If you’re already familiar with the semantics of infinite lists, feel free to skip to the section answering that all-important question: Why Do We Care?

Syntax

Before we dive into the topic of infinite lists and how they are practically applicable, it’s important to understand the underlying mechanics and (critically) how the API works in practice.  I’ll be using Scala to illustrate.  Any language which supports lambdas would actually suffice, but Scala’s unique blend of the functional and the object-oriented can be very useful in illustrating infinite lists in an imperative context.  Also, for the duration of the article, I will be making use of the following implicit conversion:

class RichStream[A](str: =>Stream[A]) {
  def ::(hd: A) = Stream.cons(hd, str)
}
 
implicit def streamToRichStream[A](str: =>Stream[A]) = new RichStream(str)

The only thing you need to know about the above is that it dramatically simplifies the syntax required when working with infinite lists in Scala.  Since the focus of this article is infinite lists and not implicit conversions, we will just take the above as magic incantations and leave it at that.

The primary medium for working with infinite lists in Scala is the scala.Stream class.  This class is not magic, you could write it yourself in plain-old-Scala without too much trouble.  Stream inherits from the all-encompassing scala.Iterable trait, meaning that familiar methods like map, foldLeft and foreach are all available for use with an infinite list as well as a finite one.

In terms of mechanics, infinite lists are very similar to finite ones: composed of a head—which is some data of type A—and a tail—which is another Stream[A].  The critical distinction which allows infinite lists to be infinite is the fact that this tail is lazily evaluated.  That means that the tail as a value is not available until you ask for it.  This is a profound idea with far reaching consequences, particularly in languages which take it to its greatest extreme (Haskell).

Just like with a normal, finite List, we build instances of Stream using a cons cell.  This is basically the in-code representation of head/tail concept.  Normally, this “cons for Streams” is handled by the singleton method Stream.cons (the equivalent of Clojure’s lazy-cons).  However, thanks to our magic implicit conversion noted above, we can make use of the same right-associative :: operator that we use with regular every-day finite Lists.  For example, we can easy create an infinite list of the natural numbers (from 0 to ∞):

def from(n: Int): Stream[Int] = n :: from(n + 1)
 
val nats = from(0)

In this example, from is what is known as a generator function.  That is to say, it takes an input and transforms it directly into some output structure.  Well, actually that’s only part of the definition, but the rest of it gets a little weird…

One very important property of from which should immediately jump out at you is the fact that it is infinitely recursive.  It takes a number, invokes this mysterious :: operator on that value and then recursively calls back to itself.  There is no conditional guard, no base case, just an endless series of calls.  Intuitively, this should lead to non-termination at runtime…except that it doesn’t.  Remember what I said about the lazily-evaluated tail?  This is where that idea really begins to take effect.  The from function is not infinitely recursive; at least, not right away.

Because the tail of a Stream is lazy, there is no need to actually invoke from(n + 1) until that particular element of the list (or one which comes after it) is required.  To prove this intuition, we can add a side-effect to the from function so that we can trace the execution:

def from(n: Int): Stream[Int] = {
  println("Requesting n = " + n)
  n :: from(n + 1)
}
 
val nats = from(0)

This code will print exactly (and only) the following:

  Requesting n = 0

The invocation from(1) is never processed because it does not need to be.  We can force further evaluation of the list by requesting a later element:

nats(4)      // get the fifth natural number (4)

This will print the following:

  Requesting n = 1
  Requesting n = 2
  Requesting n = 3
  Requesting n = 4

Notice that we don’t evaluate for n = 0 a second time.  Infinite lists are lazy, but not inefficient.  Each element is evaluated exactly once, and only as necessary.  You can exploit this property to do some really amazing things (such as the most concise Fibonacci sequence you will ever see).

As mentioned previously, all of the standard utility methods available on collections are also usable with infinite lists.  For example, it might be moderately interesting to get a list of all multiples of 5.  We could create a new generator function (e.g. fromBy5) which only returned multiples of five, but there is a much easier technique we could apply.  We already have a list of all natural numbers, why not make use of that?  If we multiplied every natural number by 5, the result would be identical to the infinite list of the multiples of 5.  If you haven’t taken calculus, this statement probably sounds a little weird.  After all, wouldn’t the list of all natural numbers multiplied by 5 be bigger than just the list of the multiples of five?

Actually, the answer to this question is “no”, and we could prove that mathematically if it weren’t entirely besides the point.  The really interesting thing to focus on is the technique suggested: take the infinite list of natural numbers (which we already have) and multiply each element by 5, resulting in another infinite list.  If you’re at all familiar with the higher-order processing of finite collections, you should be thinking map:

val fives = nats map { _ * 5 }

For those of you not “in the know”, the ever-cryptic { _ * 5 } syntax actually means the following: { x => x * 5 }.  The advantage of the former over the latter is merely brevity.

The definition of the map method goes something like this:

For every element within the target collection, apply the specified function value and store the result in the corresponding location of a new collection.

“For every element…”  That phrase should be raising huge red flags.  It implies that map is trying to iterate over the entire nats collection—a collection of infinite size.  Once again, we seem to have created a non-terminating expression.

Fortunately, the laziness of infinite lists comes to our rescue.  Just like :: doesn’t evaluate the tail until it is absolutely required to do so, map doesn’t actually invoke the function it is passed until an element is retrieved from the mapped list.  Once again making use of our println-enabled from method, we can test when the elements are being retrieved:

val nats = from(0)
val fives = nats map { _ * 5 }
 
println("Querying list...")
fives(4)                      // get the fifth multiple of five (20)

When this code executes, it will print the following:

  Requesting n = 0
  Querying list...
  Requesting n = 1
  Requesting n = 2
  Requesting n = 3
  Requesting n = 4

Surprised?  It helps to remember this simple fact: everything about an infinite list is lazy.  Nothing is evaluated until it absolutely must.

So, that means we can do something like the following, right?

for (n <- fives) {
  println(n)
}

If we were to execute this snippet, the result would be as follows:

  Requesting n = 0
  0
  Requesting n = 1
  5
  Requesting n = 2
  10
  Requesting n = 3
  15
  Requesting n = 4
  20
  Requesting n = 5
  25
  Requesting n = 6
  30
  .
  .
  .

In other words, this evaluation really is non-terminating.  This is because there is no way for the laziness of the list to help us.  We’re trying to iterate over every element in the list, retrieving that element for evaluation right away.  In this sort of situation, evaluation cannot be deferred, and thus the program will never end.

As it turns out, there are a number of operations on infinite lists which cannot be done lazily.  The foreach method is one of these, as are foldLeft, foldRight, reduce(Left and Right), length, etc.  As a general rule of thumb, virtually any operation on an infinite list which produces another infinite list can be performed lazily.  Otherwise, if a result is of an immediate type (such as Int or even Array), the evaluation absolutely must be performed at that exact point in the code.  More formally: any operation on an infinite list which is catamorphic (meaning that it takes the whole collection and reduces it to a single value) will force the evaluation of the collection in its entirety.

So if it’s impossible to iterate, fold or get the length of an infinite list, of what use could they possibly be?  It is true that infinite lists in and of themselves would be too “high-minded” for any practical application, but that’s what the take method is designed to fix.  The Stream#take(Int) method is a way of imposing a narrow window on an infinite list.  Rather than looking at every single natural number from 0 to infinity, we just look at the numbers from 0 to 9.  Put into code:

val nats = from(0)
val digits = nats.take(10)
 
for (d <- digits) {
  println(d)
}

This will print (exactly):

  0
  1
  2
  3
  4
  5
  6
  7
  8
  9

The beauty of this is that we have created an infinite list, taken exactly what we needed and ignored the rest.  Most of the time, this is how you will use the streams which you create.  Note that the take method still does not force evaluation of the list.  If we go back to our fancy printlnified version of from, we can see that evaluation is still being performed lazily, just limited to an upper bound of 9 (because we took the first 10 elements, starting from 0):

  Requesting n = 0
  0
  Requesting n = 1
  1
  Requesting n = 2
  2
  Requesting n = 3
  3
  Requesting n = 4
  4
  Requesting n = 5
  5
  Requesting n = 6
  6
  Requesting n = 7
  7
  Requesting n = 8
  8
  Requesting n = 9
  9

Why Do We Care?

Thus far, we have looked at a few examples of infinite lists, all of them having to do with numbers.  This list is surprisingly useful (as we will see in a moment), but it is far from the only infinite list we can create.  This section will explore some slightly more down-to-earth applications for infinite lists, including use-cases which everyone (even the dirty-scumbag imperative lovers) can relate to.  :-)

Conceptually, infinite lists are a way of flattening recursion and packaging it up in a form which can be manipulated in a less clumsy fashion.  Got that?  Good.  Now, read it again.

Let’s consider the simple (and extremely common) case in C/C++ where we must iterate over all of the elements of an array.  I’m using C++ here because Java has the enhanced for-loop which completely blows my example out of the proverbial water:

char *names[6] = { "Daniel", "Chris", "Joseph", "Renee", "Bethany", "Grace" };
int len = 6;
 
for (int i = 0; i < len; ++i)
{
    cout << names[i] << endl;
}

We’ve all written code like this.  In fact, most of us have probably written it so often that the prefix “for (int i = 0; ” has become part of our permanent muscle memory.  However, look at what we have done here.  Strictly speaking, we’re not looping over the the array of names at all.  We are actually looping over every successive integer between 0 and 6.

Replicating these semantics in a functional programming language is actually a bit tricky (assuming that we rule out higher-order solutions like foreach).  Ignoring for the moment the issues associated with side-effects and I/O, we have a somewhat more serious issue to worry about: functional languages don’t have any loops.  Of course, Scala does (while and do/while), but for the sake of argument we will ignore this fact.

The idiom for “looping” in functional languages is to use recursion.  Instead of maintaining a mutable counter (i) which changes value at each iteration, we will define a loop method which takes a parameter i, processes the ithe element of an array and then recursively calls itself, passing i + 1.  In code, this looks like the following:

val names = Array("Daniel", "Chris", "Joseph", "Renee", "Bethany", "Grace")
 
def loop(i: Int) {
  if (i < names.length) {
    println(names(i))
    loop(i + 1)
  }
}
loop(0)

Just in case you were confused as to why some people dislike functional languages, the above is “it”.  Scala will compile the above into a form which is actually just as efficient as the earlier C++ example, but that’s not really the point.  The problem is that this code is horribly ugly.  The underlying meaning (looping over the array) is completely obscured behind a fog of syntax and method dispatch.  You can easily imagine how a more complex looping example (particularly with nested loops) might get unmaintainably messy.

This is where infinite lists swoop in and save the day.  Remember when I said that infinite lists serve to bottle up recursion in a form that we can swallow?  (if you don’t remember, scroll back up and read it again)  We can make use of the fact that we have already defined an infinite list of all integers starting at 0.  All we have to do is just take exactly the number we need (names.length) and then use a for-comprehension to iterate over the result:

for (i <- nats.take(names.length)) {
  println(names(i))
}

If you actually unroll the evaluation semantics of the above, you will find that we’re still using recursion, it’s just being handled behind the scenes in the from method.  This is what I meant when I said that infinite lists “flatten recursion”.

Note that the above idiom is so common-place that Scala actually defines a specialization of infinite lists just to represent ranges of integers.  Oddly enough, this class is called “Range“.  We can create a range by using the until method on a starting integer, passing it an end-point:

for (i <- 0 until names.length) {
  println(names(i))
}

This way, we don’t have to define a new infinite list of nats every time we need to iterate over a range of numbers.

Of course, iteration over an integer range is a fairly trite example.  Everyone reading this article should know that there are better ways of accomplishing what we just did.  For example, the higher-order method foreach is capable of printing the names array in a far more concise fashion:

names foreach println

Let’s try something a little more complex.  Imagine that we have to loop through 10 random integers between -100 and 100.  Just to make this really fun, let’s say that we have to perform this as an inner and an outer loop, printing out all combinations of the same 10 random numbers.

If it weren’t for the restriction that the 10 random numbers need be the same between both loops, an imperative programmer might just do something like the following:

int a = 0;
for (int i1 = 0; i1 < 10; i1++) {
    a = // generate random number
 
    int b = 0;
    for (int i2 = 0; i2 < 10; i2++) {
        b = // generate random number
        System.out.println("(" + a + ", " + b + ")");
    }
}

This code is really nasty.  Not only that, but it doesn’t do what we want since the random numbers generated for the inner loop will be different from the ones generated for the outer.  We could technically fiddle with shared seeds and the like, but even that isn’t a really elegant solution.

Using infinite lists, the solution is surprisingly simple.  All we need to do is define an infinite list of random numbers between -100 and 100, then take the first 10 values from this list and perform standard nested iteration using a for-comprehension.  It’s much easier to write in Scala than it is to say:

def randomGen: Stream[Int] = (Math.random * 200).toInt - 100 :: randomGen
val random = randomGen
 
for (a <- random.take(10); b <- random.take(10)) {
  println("(" + a + ", " + b + ")")
}

When this executes, it will print the following sequence:

  (68, 68)
  (68, -83)
  (68, -79)
  (68, -78)
  (68, -18)
  (68, -80)
  (68, 29)
  (68, 10)
  (68, -63)
  (68, 3)
  (-83, 68)
  (-83, -83)
  (-83, -79)
  (-83, -78)
  .
  .
  .

Pretty nifty, eh?  You’ll notice that this time our generator function didn’t need to take a parameter.  This dramatically simplified the syntax involved in generating the infinite list.  However, despite the fact that we no longer require a parameter for our generator, we still need to assign the list to a value.  Consider these two (incorrect!) definitions for random:

def random: Stream[Int] = (Math.random * 200).toInt - 100 :: random
// or even...
val random: Stream[Int] = (Math.random * 200).toInt - 100 :: random

The first definition for random (as a function) will indeed work, producing an infinite list of random numbers.  However, that list will not be repeatable.  In other words, consecutive invocations of random (such as in our nested loop example) will produce different lists.  Swinging to the other end of the scale, the value definition for random will actually produce an infinite list of exactly the same number (e.g. 42, 42, 42, 42, 42, 42, ...).  The reason for this is left as an exercise for the reader.

Let’s consider one last example.  This time, we’ll look at something a little less “functional” in nature.  Imagine that you have defined a database schema which looks like the following:


people
id INTEGER
firstName VARCHAR
lastName VARCHAR
parentID INTEGER

This is a fairly simple parent/child schema with each row having a reference to its parent.  It’s not difficult to imagine a scenario where one might want to traverse the “ancestry” of a row in the table, perhaps looking for some specific criterion or just for enumerative purposes.  This could be done in Java (and other languages) by maintaining a mutable “person” variable containing the current row in the database.  This variable could be modified iteratively based on successive queries determining its corresponding parentID.  However, as you can imagine, the code would be messy and prone to subtle errors.

The better approach in this situation is actually to make use of an infinite list.  While it is true that the list could not possibly be infinite given a finite database, the concept of a lazily-constructed collection can still simplify the issue.  We would construct the list using the following generator method:

def ancestors(id: Int) = {
  val conn: Connection = ...
 
  try {
    val res = conn.executeQuery("SELECT parentID FROM people WHERE id = ?")
 
    if (res.next()) {
      val parentID = res.getInt(1)
      parentID :: ancestors(parentID)
    } else Stream.empty
  } finally {
    conn.close()
  }
}

One item of note regarding this function is the use of the Stream.empty constant.  This is precisely analogous to the Nil object used in constructing conventional lists: it simply marks the end of the linked list.  Because every person will have a finite ancestry, we aren’t actually exploiting the infinite potential (no pun intended) of streams.  In fact, we are only using the data structure as a tool to facilitate lazy evaluation.

The nice thing about representing the database traversal in the given fashion is the ability to treat the results as a fully-realized collection even before the queries have actually been run.  For example, we can generate a list of all people in the parentage of person 42, and then restrict this list to only people with an odd id.  I have no idea why this would be useful, but here it is:

val parents = ancestors(42)
val fewerParents = parents filter { _ % 2 == 1 }
 
for (id <- fewerParents) {
  println(nameForPerson(id))       // get a person's name and print
}

All of the logic associated with traversing the database tree is nicely tucked away within the ancestors function.  This separation of logic allows for much cleaner code at times, hence reducing the potential for silly mistakes.

Conclusion

Infinite lists can be a surprisingly powerful tool, even in the arsenal of someone who is still devoted to the Dark Side of imperative programming.  Our last example looked at a scenario where an infinite list could be useful, despite the obviously side-effecting nature of the problem.  Similarly, the example of a list of random numbers shows how infinite lists can even be used to solve problems which are extremely difficult to solve using classical, imperative techniques.

To summarize: infinite lists are not just a beautiful mathematical formalism stemming from the forbidding forests of Haskell, they can also be a useful device when approaching down-to-earth problems like complex iteration.  The next time you find yourself writing unpleasant code to loop over complex data sets, stop and consider whether or not a stream might be a better solution.

Bloom Filters in Scala (and all the fun that they bring)

13
Oct
2008

This is a post I have been meaning to write for quite some time.  Despite being an officially excommunicated former-member of the Ruby community, I still like to keep up on the latest developments.  A few months ago, my Ruby Inside feed produced an interesting post introducing a new library by Peter Cooper (the author of Ruby Inside).  Unlike the most “new” Ruby libraries which are most often just bad clones of Rails snibblets, Peter’s WhatLanguage seemed to be quite unique and interesting.  For the first time in years, I was reading about an innovation in Ruby-land which actually sounded quite exciting.  A good feeling to be sure.

In a nutshell, WhatLanguage (project page at GitHub) is a statistical language identification API which analyses arbitrary input String(s), scoring them against a set of built-in languages (including English, French, Spanish, Russian, and others).  Add to that a little bit of meta-programming magic and the possibilities are eye-catching to say the least:

require 'whatlanguage'
 
'Here is some text to identify'.language       # => :english
'¿Hola, pero donde está su pelo?'.language     # => :spanish

To be honest, I’m not sure what practical application I would have for such a library, but it sure looks like fun!  :-)  Under the surface, the implementation is deceptively simple.  WhatLanguage bundles a set of words for each language it supports.  The implementation then searches these sets for each word in the string, aggregating a score for each language depending on whether or not the word was found.  If exactly one language has a higher score than the others once the end of the string is reached, it is “declared the winner” and returned as a result.  Otherwise, the analysis is undecided and nil is returned.  Simple, right?

The tricky part is somehow storing and searching those gigantic language word sets in an efficient manner.  As it turns out, this isn’t so easy.  Just stop and consider the number of words which exist in your native tongue.  Unless you speak a very strange, primarily-tonal language, the number is likely in the upper hundreds of thousands.  Just going off of Peter’s word lists, Russian is the real trouble maker, weighing in with a nearly one million word vocabulary.  Any attempt to store that much data would require megabytes of memory and several minutes to process, even on a fast machine.  Any sort of hash set is completely out of the question due to the nature of contiguous memory allocation, but can you imagine trying to perform a search traversal on a tree with almost a million nodes?  Obviously, a more effective solution is required.

Probabilistic Sets

So far we have been focusing our imaginary efforts on data structures which guarantee 100% accuracy and full reversibility.  That is to say, data structures which allow you to get out what you put in and which ensure that if something is “in” it will be found and if something is “out” it will not.  After all, is a data structure without these guarantees really all that useful?

As it turns out, the answer is “yes”.  Consider a standard hash set as an example.  Sets make absolutely no guarantee about the ordering of their elements.  If you attempt to iterate over a set, you will eventually reach everything inside, but you cannot rely on a certain element coming before the others.  Of course, the advantage we gain by making this trade-off is constant time searching by item identity.  Lists cannot achieve this performance, neither can arrays.  If you want to search either one of these structures, you must look through every element from start to finish.  So with hash sets, we have effectively traded a fundamental guarantee about our data for efficiency in some other respect.

The same is true for probabilistic sets.  We don’t actually need all of the properties of a set to implement WhatLanguage.  For example, we don’t need to actually retrieve a word from our dictionary, we only need to discover whether or not that word is in the set.  In fact, we really only need our data structure to have two important properties:

  • Lightning fast boolean searches (does the set contain this element?)
  • Minimal memory footprint

Hash sets can make the first guarantee, but as we have already noticed, they don’t really require any less memory than just storing everything in an array.  Since we can’t afford one million words-worth of memory per language, we need to come up with some way of storing information about the presence of an element without retaining the data it represents.  In order to do this, we have to make one important sacrifice: accuracy.

We basically need to accept the fact that our data structure may sometimes return inaccurate results.  As it turns out though, this is just fine.  Remember, we’re scoring languages one token at a time; an incorrect answer now and again isn’t going to kill us.  Given a large enough input string, a minimal percentage of inaccuracy will literally be lost in the noise.

As it turns out, there already exists a very old technique for accomplishing exactly these requirements.  Bloom filters have been around since the beginning of time (or at least the 1980s), but unfortunately very few developers are aware of them.  In a nutshell, they precisely satisfy all of the needs we just finished enumerating.  They provide true (not amortized) constant-time searches and will consistently return true or false for a given element, depending on whether or not the value is in the set.  Occasionally they will give false positives (claiming that an element is in the set when in fact it is not), but never false negatives.  This property is extremely useful in many applications, but it turns out that this is even more than we need for WhatLanguage.

Most importantly though, bloom filters are extremely compact in memory.  Rather than storing an entire value, they hash every element to one or (usually) more indexes in an array of bits (0 or 1).  In an optimal bloom filter guaranteeing no false positives, each element would correspond to precisely k bits of memory (where k is the number of hash functions, usually in the vicinity of 3 or 4).  Once this hashing is complete, the value itself may be discarded.  Thus, assuming an optimal bloom filter with 3 hash functions, the storage requirements for one million words would only be 375 KB of memory.  Compare this to the 8 MB required just to store the pointers to each of the words, much less the values themselves!  If we include the underlying character values, we start pushing closer to 20 MB.

375 KB for a million elements is impressive, but bloom filters can actually do a lot better than that.  Remember, we agreed to accept some false positives.  It’s easy to imagine how even an ideal bloom filter (such as the one we have been analyzing) could have some inaccuracy, but if we’re willing to live with a few more false positives, we can allow hash collisions and drop our memory requirements into the 200 KB range.  Not bad, considering how much data we’re storing!

Bloom Filters

So how does the magic actually work?  We’ve hinted at the implementation in our analysis of memory requirements, but we’re still missing some important details.  Consider the following diagram (courtesy of Wikipedia):

Under the surface, a bloom filter is just an array of boolean values.  The length of the array is referred to as the width of the bloom filter.  When the filter is empty, all of the array values are set to false.  To insert an element, we compute k different hash indexes in the array and set them all to true.  The real beauty of the data structure is the manner in which we handle collisions: we don’t worry about it.  Whenever one (or more) of the hash functions returns an index which is already true, we simply leave that index as-is and move on.  Thus, the procedure for inserting an element into a “full” bloom filter is precisely the same as inserting into an empty one: set all of the hash indexes to true.  In a sense, bloom filters can never be full, they just get less and less accurate.

Bloom filters define only one operation other than insertion: searching.  To determine whether or not a value is in the set, we run all of our hash functions and find the indexes to which it corresponds.  If all of these indexes are true, then we can assume that the value is indeed in the set.  Conversely, if any one of indexes is false, then the value cannot be in the set since we would have set that value to true upon insertion.

It is important to note that removal is not supported by bloom filters.  Intuitively we could just take the value to be removed, calculate its hash indexes and then set the corresponding elements to false.  However, if any other values also hash to even one of those locations, we will be effectively removing it from the bloom filter “by accident”.  Subsequent searches for that value will hash to the index which we erroneously set to false, resulting in a false negative on the search (saying that an element is not in the set when in fact it is).  Fortunately for us, WhatLanguage only requires insertion and searching for values, removal is not on the agenda.

Scala Implementation

Well, this has probably been a nostalgic (for those of you who enjoyed your university days) stroll through the land of data structure theory, but we’re still lacking one critical factor: a concrete implementation.  Bloom filters don’t sound that complicated on paper, but to do anything useful with them we’re going to need some code.

Before we dive in, we might want to define some more precise requirements for our implementation.  We’re writing this in Scala, so it would be nice to implement bloom filters as a functional data structure.  I’m not going to get into all the benefits of immutable data structures; suffice it to say, I really think that they’re the only way to go for most serious applications.  Unfortunately, in order to do this, we’re going to need some sort of immutable, array-like data structure under the surface which provides random access in constant time.  Sound familiar?

This is actually where the whole saga of persistent vectors in Scala found its roots.  The first time I tried to implement a functional bloom filter in Scala I made use of a conventional array under the surface with copy-on-write semantics.  As you can imagine, this is hideously inefficient in both space and time.  In order to solve the problem, I had to implement a data structure which was just as efficient for reading and writing, but which also shared structure with subsequent versions.  Now, two months later, I’ve borrowed just such a design from Clojure and created a first-class implementation in Scala.

With a persistent vector now at our disposal, we can easily implement a persistent bloom filter by using a vector to represent our boolean indexes.  Every time we perform an insertion, we will “modify” the relevant indexes, creating a new instance of the vector.  This vector can then be used in our “modified” bloom filter, returned as a new instance of our container class.  Since persistent vectors share unmodified structure between versions, so does our bloom filter.  All of the hard work of efficient immutability is already done for us, we just need to implement a thin facade.  We start out by defining the class skeleton:

import BloomSet._
 
class BloomSet[A] private (val size: Int, val k: Int, 
                           private val contents: Vector[Boolean]) extends ((A)=>Boolean) {
  val width = contents.length
 
  def this(width: Int, k: Int) = this(0, k, alloc(width))
}
 
object BloomSet {
  def alloc(size: Int) = {
    (0 until size).foldLeft(Vector[Boolean]()) { (c, i) => c + false }
  }
}

We’ll keep all of our utility functions in the companion object.  There’s really no need to put them in the main class, and the JVM is able to optimize dispatch to static members to a slightly higher degree than it can instance members (invokestatic).  Technically, we don’t really need the alloc function, it just hides some of the boiler-plate involved in initializing a vector to a certain length.  Note that this operation is extremely fast, even for high values of width.  Despite the fact that we are creating a huge number of Vector objects, very little memory is actually wasted.  Even at this early stage in the implementation, the advantages of persistence are evident.

A Little Math

You’ll notice that our bloom filter has three major properties: size, k, and width.  As previously mentioned, k is the number of hash functions to be used, while width is the length of the array used to store the boolean values.  These values have to be user-configurable because different applications will call for different optimizations.  For example, implementing WhatLanguage requires the storage of almost a million elements per set.  Obviously we would not want to attempt to use a bloom filter which only had a width of (say) 200.  This wouldn’t cause any errors per se (remember, bloom filters are never “full”), but the accuracy of such a filter would be almost nil.  With a million elements all hashed into a mere 200 indexes, it is likely that that every single index would have a value of true.  Such a bloom filter would return true when searching for any value, including those which were not inserted.  We said we would tolerate some false positives, but we still want the results to be meaningful.  Since the width of a bloom filter cannot be changed once data is inserted (at least, not without “losing” data), the user must be able to decide in advance how much space will be required and then instantiate BloomSet accordingly.

The value of k is an even more interesting proposition.  The intuition is that the larger our value of k (thus, the more hash functions we use), the greater the accuracy of our bloom filter and the fewer false positives we will return.  This is technically true when the bloom filter does not contain very many elements, but as more and more values are inserted, higher values of k become problematic.  Wikipedia has an excellent (and extremely readable) mathematical analysis of this and other properties of bloom filters.  As it turns out, the optimal value for k (one which will yield the fewest false positives) can be computed by the following expression (where m is the width and n is the size, or the number of elements contained in the filter):

k = \mbox{ln}(2) \; \frac{m}{n}

For the sake of quick-computation, this is essentially equivalent to:

k \approx \frac{9m}{13n}

The equivalence isn’t precise (logarithms are almost always irrational), but since we’re already rounding the result to the nearest integer, we don’t need to be too concerned.

While it would be nice if we could just auto-magically set k to the optimum value and be done with it, that just isn’t the case.  Like width, k cannot be changed after data has been inserted.  Unfortunately, its optimum value is dependent on the number of items which will eventually be in the set.  Since we don’t really “know” this value within the data structure until after the insertions are complete, there is no way for us to self-optimize.  To provide maximum configurability, we need to allow this value to be set by the API consumer on a case-by-case basis.

As an interesting aside, we can actually compute the accuracy of a bloom filter on a scale from 0 to 1 given values for width, k and size.  In this case, accuracy is defined as the odds that a search result is indeed accurate (the chance of it not being a false positive).  Wikipedia gives the following expression for this accuracy:

1 - (1 - e^{-kn / m})^k

Thanks to the marvels of approximation, this is a fairly efficient computation on modern platforms.  Translated into Scala, it looks something like this:

lazy val accuracy = {
  val exp = ((k:Double) * size) / width
  val probability = Math.pow(1 - Math.exp(-exp), k)
 
  1d - probability
}

Core Functionality

As interesting as this minor detour has been, we still haven’t arrived at a working implementation of the bloom filter data structure.  We have the basic structure in place, but we still need to implement the two core operations: insert and search, rendered in Scala as + and contains:

def +(e: A) = new BloomSet[A](size + 1, k, add(contents)(e))
 
def contains(e: A) = {
  (0 until k).foldLeft(true) { (acc, i) => 
    acc && contents(hash(e, i, width)) 
  }
}
 
protected def add(contents: Vector[Boolean])(e: Any) = {
  var back = contents
 
  for (i <- 0 until k) {
    back = back(hash(e, i, width)) = true
  }
 
  back
}

Feels sort of anti-climactic doesn’t it?  After all that analysis, we find that it is possible to implement the essence of a bloom filter in less than 17 lines of code.  Technically, I probably could trim this down to more like 8 lines, but this isn’t an exercise in Scala golf.  These three methods are just the materialization of all of the hand-wavy descriptions that we’ve spent the last five pages working through.  Each time we insert an element, we calculate k different hash values and set the appropriate vector indexes to true.  To find that element, we calculate the same k hashes and ensure that all of the indexes have an appropriate boolean value.

Hashing

Those of you who are actually reading the code snippets rather than just blindly trusting my veracity will probably notice that I’ve omitted a fairly important function from the above sample; specifically: hash.  Somehow, we need to define a function which will simulate the existence of a potentially unlimited number of hash functions.  Based on our usage of this function, we need to be able to grab a hash value for a given value and function index, restricted to a given width.  This is not a trivial problem.

As a good developer, you should already be trying to think up ways to reduce the code involved in implementing these requirements.  I mean, we could potentially just dream up a few dozen different hash functions with a fairly wide distribution of results.  However, I don’t know about you, but I really don’t have that much imagination.  I have a hard enough time developing just one solid hash function, much less dozens.  What’s more, if each hash function corresponds with a different method, then we can’t really scale the number of hash functions to any integer k.

A better approach would be to create a single hash function and then skew its value n times for every n between 0 and k.  Like most things that have to do with hashing, it’s cheating, but providing we do our job right, it should give us a fairly decent way of computing the required k hash functions.  Of course, the key phrase there is “do our job right”.  We need to make sure that we skew the initial hash value sufficiently for each successive hash, otherwise successive hash functions might get “stuck in a groove”.  For example, let’s assume that each successive hash function is equivalent to the previous hash + 2.  If we then inserted two elements into the bloom filter with k = 3, there would be the potential that the hash(0) for the first element would be precisely 2 greater than the hash(0) for the second.  If this is the case, then hash(1) for the second would equal hash(0) for the first.  Thus, the first and second elements would collide on two out of three indexes.  Not exactly an optimal distribution.

To avoid this problem, we should be sure to skew the hash value by a different amount for each hash function.  A convenient way of doing this is to use the number of iterations, or the index of the particular hash function.  To further improve the distribution, we will also use the bitwise XOR operation rather than simple addition.  It’s not really intuitively obvious, but XOR is mathematically far superior for hashing and just as cheap in terms of processor cycles.  Put it all together, and the implementation looks something like this:

def hash(e: Any, iters: Int, bounds: Int): Int = {
  Math.abs(
    if (iters == 0) e.hashCode 
    else iters ^ hash(e, iters - 1, bounds)
    ) % bounds
}

The final bit of math in this function mods our skewed hash value with the given bounds.  Whenever we call hash, we always pass the width of the bloom filter.  This is a trick that you’ll see a lot in any hash-based data structure.  Essentially, we’re just mapping our hash value into the required domain.  Hash values can be anything between -231 and 231 - 1, but our vector indexes can only be between 0 and width - 1.  Just a rule of thumb, but any time you have a problem where you must “map values from a large domain to a more restricted one”, mod is generally the correct approach.

Observant readers will notice that our implementation of hash is a little inefficient.  Actually, it’s worse than just a “little” inefficient: it’s downright terrible.  Remember that we have to call this method once for every integer n between 0 and k.  This isn’t so bad, since k is usually comparatively small, but the real problem is our sneaky use of recursion within hash.  The time complexity of hash is precisely O(n), where n is the number of iterations.  Once you factor this in with the number of times we call this function and it is easy to see how the total complexity of computing k hash values is actually O(k2).  Thus, for k = 4, we actually call hash 16 times!  You can imagine how this could get very problematic for higher values of k.

Technically, we could rewrite add and contains to compute the hash values incrementally from the bottom up.  This would bring the hashing complexity down to O(k).  However, this is a bit more elegant in terms of code, not to mention easier to talk about in a modular fashion.  In practice, this inefficiency is only a problem for higher values of k due to the fact that computing a single-step hash value is actually a very fast operation.  We will run into trouble in a little bit though when we attempt to optimize the bloom sets for shorter wordlists in WhatLanguage.

Serialization

One of the important requirements of WhatLanguage that we haven’t really touched on so far is the ability to store freeze-dried bloom filters on disk and then suck them back into memory quickly and efficiently.  If you think about it, this requirement only makes sense since one of our primary motivations from the start was to avoid the burdens associated with huge word lists.  After all, if our in-memory representation of a language is only a few hundred kilobytes, shouldn’t the on-disk representation be no worse?  Furthermore, if we had to parse a wordlist into a bloom filter every time we wanted to check a string’s language, the performance imposition would be utterly prohibitive.

Fortunately, there is a fairly obvious format which we could use to efficiently serialize an arbitrary bloom filter.  Recall that the real heart of a bloom filter is the array of boolean flags, an array which can also be represented as an array of bits.  We could very easily select these bits eight at a time, combine them together using bit-shifting and produce a byte value which could be sent to an OutputStream.  Thus, a bloom filter with an array of {true, false, true, true, true, false, false, true, false} would be stored as the following series of bits: 101110010, which in hexadecimal byte form becomes B9 00.

In addition to the array, we also need to store the size, k, and width of the bloom filter, otherwise it will be impossible to find anything reliably in the deserialized result.  The Scala store and load methods to accomplish this are verbose, but fairly straightforward:

class BloomSet[A] ... {
  ...
 
  def store(os: OutputStream) {
    os.write(convertToBytes(size))
    os.write(convertToBytes(k))
    os.write(convertToBytes(contents.length))
 
    var num = 0
    var card = 0
    for (b <- contents) {
      num = (num << 1) | (if (b) 1 else 0)    // construct mask
      card += 1
 
      if (card == 8) {
        os.write(num)
 
        num = 0
        card = 0
      }
    }
 
    if (card != 0) {
      os.write(num)
    }
  }
}
 
object BloomSet {
  def load[A](is: InputStream) = {
    val buf = new Array[Byte](4)
 
    is.read(buf)
    val size = convertToInt(buf)
 
    is.read(buf)
    val k = convertToInt(buf)
 
    is.read(buf)
    val width = convertToInt(buf)
 
    var contents = Vector[Boolean]()
    for (_ <- 0 until (width / 8)) {
      var num = is.read()
      var buf: List[Boolean] = Nil
 
      for (_ <- 0 until 8) {
        buf = ((num & 1) == 1) :: buf
        num >>= 1
      }
 
      contents = contents ++ buf
    }
 
    if (width % 8 != 0) {
      var buf: List[Boolean] = Nil
      var num = is.read()
 
      for (_ <- 0 until (width % 8)) {
        buf = ((num & 1) == 1) :: buf
        num >>= 1
      }
 
      contents = contents ++ buf
    }
 
    new BloomSet[A](size, k, contents)
  }
 
  ...
}

It is interesting to note that store is a good example of what David MacIver meant when he says that functional code image good code.  I actually tried to write this in a functional style to start with, but I gave up after it became horribly ugly (having four nested folds is never a good sign).  The imperative rendering (in this case) is concise and elegant, one of the many advantages of a hybrid languages like Scala.

This particular format for rendering a bloom set is almost precisely identical to the format used by Peter Cooper’s Bloomin’ Simple, the library which sits underneath WhatLanguage.  However, due to hashing differences it is impossible to use his serialized bloom filters in Scala or vice versa.

WhatLanguage in Scala

So now that we have our magic bloom filter ready and waiting, it’s time to take a crack at Peter’s fancy language identifier!  As it turns out, this is a lot simpler than the bloom filter itself.  Conceptually, all we have to do is load a different bloom filter for each language and then use that bloom filter to check each input string token individually.  For the sake of uniformity, we will convert all tokens to lower-case.

Of course, before we can load the language bloom filters we need to first store them, and we cannot store a bloom filter before it is generated.  To that end, we need to create a simple Scala script (yes, a script) which reads in a file of newline-delimited words, inserts them all into an instance of BloomSet and then stores the result in a corresponding language file.  Scala’s scripting functionality is actually quite good, especially for a statically typed language, and really deserves some better recognition.  The complete language generator script is as follows:

import com.codecommit.collection.BloomSet
import java.io.{BufferedOutputStream, File, FileOutputStream}
import scala.io.Source
 
val WIDTH = 2000000
 
def computeK(lines: Int) = (((9:Double) * WIDTH) / ((13:Double) * lines)).intValue
 
for (file <- new File("wordlists").listFiles) {
  if (!file.isDirectory) {
    println(file.getName)
    println("==========================")
 
    val src = Source.fromFile(file)
    val count = src.getLines.foldLeft(0) { (i, line) => i + 1 }
    println("  Word count: " + count)
 
    val optimalK = computeK(count)
    val init = new BloomSet[String](WIDTH, Math.min(optimalK, 100))
 
    println("  Optimal K: " + optimalK)
    println("  Actual K: " + init.k)
 
    val set = src.reset.getLines.foldLeft(init) { _ + _.trim }
 
    println("  Accuracy: " + set.accuracy)
 
    val os = new BufferedOutputStream(
        new FileOutputStream("src/main/resources/lang/" + file.getName))
    set.store(os)
    os.close()
 
    println()
  }
}

I originally created this script using JRuby, thinking of course that it would be much easier to perform a simple, one-off task like this in a dynamically typed language.  Interestingly enough, the JRuby version was about twice as long and actually took dramatically longer to run.  By “dramatically” I mean on the order of seventy times longer.  The above Scala script takes just over 30 seconds to run on my machine using the wordlists from WhatLanguage.  This stands in stark contrast to the 35 minutes required for the JRuby script.  Both scripts use the same underlying data structure to perform all the work (BloomSet), so it’s really hard to claim that one implementation was fundamentally slower than the other.  In short: JRuby does not seem terribly well-suited for computationally-intensive tasks, even when most of that computation is taking place in Java-land.  Anyway…

This script is fairly straightforward.  The one interesting landmark is the fact that it actually makes two separate passes over the wordlist file.  The first pass just counts the number of lines, while the second pass reads the words individually, converts them to lower-case and stores them in the bloom filter.  This two-pass approach allows us to calculate the optimal value for k in our bloom filter.  This contrasts with the Ruby implementation of WhatLanguage, which just uses 3 as a global default (the width is the same in both libraries).  According to my math, this per-language optimization actually ekes out an average 2-3% better accuracy in the bloom filters.  This means fewer false positives and nominally better language detection.

I say “nominally” because such a miniscule improvement in bloom filter performance actually makes very little difference in the grand scheme of things.  Most strings are decidedly one language or another, meaning that results should be essentially identical between the two implementations.  Regardless, it’s the thought that counts.  (right?)

Just for the curious, the script produces the following output when run:

  dutch
  ==========================
    Word count: 222908
    Optimal K: 6
    Actual K: 6
    Accuracy: 0.986554232499401

  english
  ==========================
    Word count: 234936
    Optimal K: 5
    Actual K: 5
    Accuracy: 0.9827068384240777

  farsi
  ==========================
    Word count: 339747
    Optimal K: 4
    Actual K: 4
    Accuracy: 0.9408664843803285

  french
  ==========================
    Word count: 629569
    Optimal K: 2
    Actual K: 2
    Accuracy: 0.7817441534106517

  german
  ==========================
    Word count: 298729
    Optimal K: 4
    Actual K: 4
    Accuracy: 0.9590696917792074

  pinyin
  ==========================
    Word count: 399
    Optimal K: 3470
    Actual K: 100
    Accuracy: 1.0

  portuguese
  ==========================
    Word count: 386393
    Optimal K: 3
    Actual K: 3
    Accuracy: 0.9148904670664727

  russian
  ==========================
    Word count: 951830
    Optimal K: 1
    Actual K: 1
    Accuracy: 0.6213162918878307

  spanish
  ==========================
    Word count: 595946
    Optimal K: 2
    Actual K: 2
    Accuracy: 0.7984358472107859

  swedish
  ==========================
    Word count: 54818
    Optimal K: 25
    Actual K: 25
    Accuracy: 0.9999999755910407

I’m not sure why Pinyin only has a vocabulary of 399 words, but that seems to be the way things are.  This means of course that we’re storing barely 400 elements in a bloom filter with a width of 2,000,000.  Needless to say, I wasn’t surprised to see that the optimal k was in the mid thousands.  Unfortunately, this is where our inefficient hash implementation comes back to bite us.  I discovered that if I were to allow a k value of 3470, even when only inserting 399 elements, the time required to process just the single language was upwards of 20 minutes.  This may have something to do with the fact that 34702 is very, very large.

To get around this problem, I cheat and cap the k value at 100 in the script.  This still produces a computed accuracy of 100% in the bloom filter, and it takes much less time to process.  A fast hash is actually even more important during lookups.  Considering that we have to check each token in a string against each and every supported language, a fast lookup is crucial to ensuring performance of the final product.  If it took even 10 ms to compute the hash of a single token when checking against the Pinyin language, the implementation would be completely unusable.

A Little API Design

Now that we have our word lists encoded as bloom filters, we can turn our attention to slightly more important problems; specifically: what do we want the API to look like?  I decided to base my Scala implementation primarily on Peter’s Ruby API.  However, there is one small wrinkle in this plan: WhatLanguage uses symbols for everything.  That’s fine and in line with Ruby idioms, and technically we could use Scala symbols if we really wanted to, but Scala is a statically typed language with a lot of powerful idioms of its own.  It would be a lot more conventional if we found a type-safe way of representing the same concepts.  To that end, I decided to go with a similar (but not identical) approach as exemplified in the following code snippet:

import com.codecommit.lang._
 
"Hello, this is a test".language       // => english
 
val wl = new WhatLanguage(english, french, spanish)
val text = "Bonjour, my name is Daniel. Estoy bien. Como estas? Êtes-vous ennuyer?"
 
wl.processText(text)   // => Map(English -> 4, French -> 5, Spanish -> 6)

The neat trick of the day is our use of static values in scope as a form of type-safe symbol.  We create a new instance of WhatLanguage, passing it three instances of class Language representing (oddly enough) the languages we wish it to use during the analysis.  We can also use “all” as a shortcut for enumerating every supported language.

Another cute little API feature is our use of the lang “package” to bring everything into scope, including two implicit conversions and a small boat-load of language values.  This is made possible by the fact that lang is not actually a package but a singleton object.  Even Scala does not allow values and functions as top-level elements in a package, but it does allow them within objects.  Our import at the head of the snippet is actually equivalent to the following bit of Java:

import static com.codecommit.lang.*;

With all of this in mind, the rest of the library is fairly easy to create.  All we need to do is design an algorithm which splits an input string into tokens, loops over each one keeping track of how many tokens are matched by each language, and finally selects the highest-scoring language from the result and returns its corresponding static value.  As one would expect, this is easily accomplished:

package com.codecommit
 
import java.io.BufferedInputStream
import com.codecommit.collection.BloomSet
 
import scala.collection.mutable.ArrayBuffer
 
object lang {
  case object all extends Language("all") {
    val langs = List(dutch, english, farsi, french, german, pinyin, 
                     portuguese, spanish, swedish)
 
    override lazy val words = BloomSet[String]()
 
    override val toString = "All languages meta-variable"
  }
 
  val dutch = Language("dutch")
  val english = Language("english")
  val farsi = Language("farsi")
  val french = Language("french")
  val german = Language("german")
  val pinyin = Language("pinyin")
  val portuguese = Language("portuguese")
  val russian = Language("russian")
  val spanish = Language("spanish")
  val swedish = Language("swedish")
 
  implicit def conversion(str: String) = new {
    val language = new WhatLanguage(all).language(str).getOrElse(null)
  }
 
  implicit def languageToString(lang: Language): String = lang.toString
 
  sealed case class Language private[lang] (file: String) {
    lazy val words = {
      val is = new BufferedInputStream(getClass.getResourceAsStream("/lang/" + file))
 
      try {
        BloomSet.load[String](is)
      } finally is.close()
    }
 
    override val toString = file(0).toUpperCase + file.substring(1)
 
    override def equals(other: Any) = other match {
      case lang: Language => toString == lang.toString
      case _ => false
    }
 
    override val hashCode = file.hashCode
  }
 
  class WhatLanguage(langs: Language*) {
 
    def language(str: String) = {
      val back = new ArrayBuffer[Language]
      var max = 0
 
      for ((lang, score) <- processText(str)) {
        if (score > max) {
          back.clear
 
          back += lang
          max = score
        } else if (score == max) {
          back += lang
        }
      }
 
      if (back.length == 1) Some(back(0)) else None
    }
 
    def processText(str: String) = {
      val langs = if (this.langs.contains(all)) all.langs else this.langs
      val prime = langs.foldLeft(Map[Language, Int]()) { _(_) = 0 }
 
      str.split("""\s+""").foldLeft(prime) { (map, token) =>
        langs.foldLeft(map) { (map, lang) =>
          if (lang.words.contains(token.toLowerCase)) {
            map(lang) = map(lang) + 1 
          } else map
        }
      }
    }
  }
}

Conclusion

Well, it’s been a fun and informative journey through the fertile land of bloom sets and simple statistical language analysis.  As usual, all of the source (and binaries) are available for download.  It’s a bit of a shame, but I didn’t get a chance to discuss a number of rather interesting features also available in my bloom filter implementation (such as concatenation of bloom filters).

Bloom filters are quite interesting in and of themselves, and definitely a useful technique that every developer should keep in their back pocket.  Peter Cooper definitely merits kudos for his implementation of WhatLanguage based on bloom filters, but despite the fact that I took the time to port it to Scala, I still don’t see much practical benefit.  At any rate, the library is now available in Scala; hopefully someone else will find it more useful than I do!

More Persistent Vectors: Performance Analysis

1
Sep
2008

In my previous post, I introduced the concept of "persistent vectors" and walked through one implementation of the idea.  When I actually pushed the post out, I was pretty happy with my code, but it seems I still have much to learn.  :-)  A number of very smart people replied, suggesting ways that the implementation could be cleaned up and improved.  Among these intrepid commenters was David MacIver, who correctly pointed out the similarities between my persistent vector and his IntMap class (coming in Scala 2.7.2).  Needless to say, my interest was piqued, so over the course of last week, I spent a fair amount of time going over his implementation as well as the implementations proposed by researchers in the past.

I also took the time to create a proper performance test suite for my vector implementation, one which could compare with other conceptually-similar implementations in a controlled and repeatable environment.  The results were both interesting and instructive, so I figured I would take the time to share them here.

Essentially, the performance suite runs through six tests, each of which designed to illuminate either a strength or a weakness in the underlying implementation.  These tests are run against four different classes:

  • Vector (my persistent implementation)
  • ArrayBuffer (from scala.collection.mutable)
  • IntMap (David MacIver)
  • Map

The addition of the last test target was more curiosity than anything else.  I wanted to see just how improved was IntMap over Map for integer keys.  The results turned out to be rather surprising:

  Time Memory
  Vector ArrayBuffer IntMap Map Vector ArrayBuffer IntMap Map
Fill Sequential 190.51ms 15.39ms 37.15ms 115.14ms 67.11 MB 3.93 MB 22.29 MB 12 MB
Fill Random 392.98ms 2028.43ms 128.35ms 103.3ms 64.97 MB 513.59 MB 39.89 MB 10.94 MB
Read Sequential 28.01ms 3.83ms 23.21ms 35.24ms 6.67 MB 0.02 KB 0.02 KB 3.37 MB
Read Random 92.8ms 11.14ms 54.81ms 63.8ms 8.01 MB 0.02 KB 0.02 KB 2.01 MB
Reverse 0.02ms 0.01ms - - 0.09 KB 0.04 KB - -
Compute Length 0.01ms 0.01ms 5.11ms 0.3ms 0.02 KB 0.02 KB 0.02 KB 2.23 MB

As you can see, IntMap triumphed over the other immutable data structures (including Vector) at just about every turn.  To understand why this is surprising, we need to spend a little time examining the theoretical properties of the two primary implementations: IntMap and Vector.

Patricia Tries

I already spent a fair bit of time explaining the concept of partitioned tries in the previous article, so I’m not going to reiterate all of that information here.  In a nutshell, the implementation of Vector is based upon the concept of a trie with an extremely high branching factor where the path to each node encodes its index.  Unlike List, the data structure is not fully persistent, meaning that some data copying must take place upon insert.  Specifically, a new array of branches must be allocated for the specific parent node of the inserted value and so on recursively on to the root.  The advantage to this partially-persistent implementation is that we can take advantage of the constant access time afforded by the use of arrays under the surface.  The unfortunate truth is that fully persistent data structures do not offer constant access time (at least, none that I know of), and thus are generally unsuitable for implementing random-access vectors.

The idea for this implementation comes originally from Phil Bagwell (interestingly enough, a researcher at LAMP, Martin Odersky’s research department at EPFL) in a paper entitled "Ideal Hash Trees".  His original concept though was for a more efficient hash table data structure, not necessarily with immutability as a requirement.  This concept was then adapted by Rich Hickey for his language, Clojure.  Finally, I expanded upon Clojure’s persistent vectors somewhat by changing their trie distribution from little- to big-endian and wrote up the result in Scala.  There are some other minor differences between Hickey’s design and my own, but the data structures are essentially identical.

Like my Vector implementation, the idea for IntMap began its life as a research paper, this time by Chris Okaski and Andrew Gill.  This paper is quite an interesting read if you’ve got a spare afternoon, although it does make use of SML rather than Scala as a base language.  In summary, the idea was to create an efficient, persistent map structure for integer keys.  Superficially, this sounds quite similar to Hickey’s modification of Bagwell’s concept, but there are many important distinctions below the surface.

At the extremely lowest level, IntMap actually makes use of a structure known as a "Patricia trie" with a fixed branching factor of two.  Much like Vector, IntMap encodes the key (index) of the data node within its path.  This encoding is based on the individual bits of the index.  However, unlike Vector, the ordering is little-endian.  Also, to avoid needlessly growing trees to absurd depths, linear common sub-keys are merged into a single prefix node.  This is what differentiates Patricia tries.  To illustrate, if our branching factor were 10 and we were to store at indexes 1234 and 2234, the common prefix "234" would be represented in a single node, rather than three separate nodes trivially linked to one-another.

This use of a low branching factor in the trie is extremely useful when performing insertions.  Specifically, more of the trie structure is preserved untouched from one modification to another.  Literally, IntMap is more persistent than Vector.  While this is great for writes, it does make read times a little less efficient.  Specifically, IntMap reads are worst-case O( log2(k) ), where k is the index in question.  For random data input, the average case is reduced somewhat by the prefix collapsing, but this should not be too significant.

By contrast, Vector uses an extremely high branching factor (by default) and so offers read efficiency which is O( logb(k) ), where k is the index and b is the branching factor.  Due to the practical limitations imposed on integer length, this translates into an upper-bound of O(7), which is (for all intents and purposes) constant.  Unfortunately, this analysis does not seem to be born-out by the performance data.

Possible Explanation

The only answer I can think of to explain the disparity between IntMap and Vector (both in time and in space utilization) is the use of a List[Int] in Vector to find the target node in the data structure.  This List is required primarily because I wanted the data distribution in the trie to be optimized for sequential access, therefore requiring the trie encoding to be big-endian on the index rather than little-endian.  The unfortunate truth is there’s no clean mathematical method (that I know of) which would allow the deconstruction of a number based on its most significant value in an arbitrary base.  In fact, the implementation of computePath (as suggested by Jules) actually cheats and makes use of the fact that persistent List(s) are constructed from the tail-end:

@inline
def computePath(total: Int, base: Int) = {
  if (total < 0) {
    throw new IndexOutOfBoundsException(total.toString)
  } else {
    var back: List[Int] = Nil
    var num = total
 
    do {
      back = (num % base) :: back
      num /= base
    } while (num > 0)
 
    back
  }
}

As efficient as this method is on most modern processors, it can never be as fast as a simple bit-masking operation.  Not only that, but it requires the creation of massive numbers of small, immutable objects (cons cells).  I believe that it is this instantiation overhead which is eating up the extra memory on reads and killing the overall performance.

Unfortunately, I can’t seem to conceive a better way of doing big-endian data distribution.  So are there any clever mathy people out there who have a brilliant way of deconstructing the index head-first rather than from the tail end?  If I could do that, then I could remove the List entirely from the implementation and rely instead on in-place calculations.  Maybe then I could catch up with David’s blisteringly fast IntMap:-)

Implementing Persistent Vectors in Scala

26
Aug
2008

Oh yeah, we’re really getting into Digg-friendly titles now, aren’t we?

The topic of persistent vectors is one of those odd backwaters of functional programming that few dare to approach.  The basic idea behind it all is to try to devise an immutable data structure which has the performance characteristics of a mutable vector.  What this means for practical application is that you shouldn’t have to deal with O(n) efficiency on random access like you do with List(s).  Instead, accessing arbitrary indexes should be constant time (O(1)), as should computing its length.  Additionally, modifying an arbitrary index should be reasonably efficient - as close to constant-time as possible.

Of course, the word “modifying” is a trifle inaccurate as it implies a mutable data structure.  One of the primary qualifications for a purely functional vector is that it is completely immutable.  Any changes to the vector result in the creation of a new vector, rather than modifying the old.  Basically, it’s an immutable data structure just like any other, but one which retains the brutal efficiency of its mutable counterpart.

Unfortunately, this turns out to be a very tough nut to crack.  A number of researchers have attempted different strategies for solving the problem, none of which have been entirely successful.  Rich Hickey, the creator of Clojure, has a brilliant presentation that essentially describes the solution I have chosen.  For the impatient, the good stuff starts at about 36:00 and lasts for about ten minutes.  I’ll elaborate on the problems with functional vectors a bit more in a second, but first a bit of motivational propaganda…

Thou Shalt Not Mutate

There is a single principle which should be drilled into skulls of all programmers everywhere: mutable data structures are bad news.  Don’t get me wrong, I love ArrayList as much as the Java addict, but such structures cause serious problems, particularly where concurrency is concerned.  We can consider the trivial example where two threads are attempting to populate an array simultaneously:

private String[] names = new String[6];
private int index = 0;
 
public static void main(String[] args) {
    Thread thread1 = new Thread() {
        public void run() {
            names[index++] = "Daniel";
            names[index++] = "Chris";
            names[index++] = "Joseph";
        }
    };
 
    Thread thread2 = new Thread() {
        public void run() {
            names[index++] = "Renee";
            names[index++] = "Bethany";
            names[index++] = "Grace";
        }
    };
 
    thread1.start();
    thread2.start();
 
    thread1.join();
    thread2.join();
 
    for (String name : names) {
        System.out.println(name);
    }
}

What does this snippet print?  I don’t know.  It’s actually indeterminate.  Now we can guess that on most machines the result will be essentially interleaved between the two threads, but there is no way to guarantee this.  Part of the reason for this is the fact that arrays are mutable.  As such, they enable (and indeed, encourage) certain patterns which are highly destructive when employed asynchronously.

However, concurrency is not even the only motivation for immutable data structures.  Consider the following example:

List<String> names = ...
for (String name : names) {
    names.add(name.toUpperCase());
}

I’m sure all of us have done something like this, most likely by accident.  The result is (of course) a ConcurrentModificationException caused by the fact that we are attempting to add to a List while we are iterating over its contents.  I know that the first time I was faced with this error message I became extremely confused.  After all, no threads are being employed, so why is this a problem?

Iterators are extremely dependent on the internal state of their data structure.  Anyone who has ever implemented an iterator for a linked list or (even better) a tree will attest to this fact.  This means that generally speaking, there is no way for an iterator to guarantee correctness if that structure is changing out from underneath it (so to speak).  Things may be fine in a linear structure like a list, but as soon as you get into anything non-linear like a tree or a hash table it becomes difficult to even define what the “correct” behavior should be.  Think about it; should the iterator backtrack to hit the missing elements?  Should this backtracking include elements which have already been consumed?  What if the order changes dramatically and pre-consumed elements are now ahead of the current index?  There are a whole host of problems associated with iterating over mutable data structures, and so rather than vainly attempt to solve these issues in a sane and consistent manner, JDK collections simply throw an exception.

All of this becomes moot once you start using immutable data structures.  There is no way to modify a structure while iterating over it because there is no way to modify the structure at all!  Concurrency is not an issue because without any mutable state to require locking, every thread can operate simultaneously on the structure.  Not only is it thread safe, but it is unsynchronized and thread safe.  Immutable data structures retain all of the asynchronous throughput of non-locking implementations without any of the race conditions and non-determinacy which usually results.

A Brief Note on Idioms

At this point, the question you must be asking yourself is: “So if the data structure is immutable, what good is it?”  The answer is “for reading”.  Data structures spend most of their lives being read and traversed by other code.  Immutable data structures can be read in exactly the same fashion as mutable ones.  The trick of course is constructing that data structure in the first place.  After all, if the data structure is completely immutable, where does it come from?  A simple example from a prior article is sufficient to demonstrate both aspects:

def toSet[T](list: List[T]): Set[T] = list match {
  case hd :: tail => hd + toSet(tail)
  case Nil => Set[T]()
}

This is neither the most concise nor the most efficient way to accomplish this task.  The only purpose served by this example is to illustrate that it is very possible to build up immutable data structures without undue syntactic overhead.  You’ll notice that every time we want to “change” a data structure - either removing from the list or adding to the set - we use a function call and either pass or return the modified structure.  In essence, the state is kept entirely on the stack, with each new version of the data structure in question becoming the “changed” version from the previous operation.

This idiom is actually quite powerful and can be applied to even more esoteric (and less uniformly iterative) operations.  As long as you are willing to let execution jump from one function to the next, it becomes extremely natural to deal with such immutability.  In fact, you start to think of immutable data structures as if they were in fact mutable, simply due to the fact that you are idiomatically “modifying” them at each step.  Note that this pattern of modifying data between functions is critical to actor-based programming and any seriously concurrent application design.

Problems Abound

For the sake of argument, let’s assume that my pitiful arguments have convinced you to lay aside your heathen mutating ways and follow the path of functional enlightenment.  Let’s also assume that you’re consumed with the desire to create an application which tracks the status of an arbitrary number of buttons.  These buttons may be pressed in any order regardless of what other buttons are already pressed.  Following the path of immutability and making use of the patron saint of persistent data structures (List), you might come up with the following solution:

class ButtonStrip private (buttons: List[Boolean]) {
  def this(num: Int) = {
    this((0 until num).foldLeft(List[Boolean]()) { (list, i) =>
      false :: list
    })
  }
 
  def status(index: Int) = buttons(index)
 
  def push(index: Int) = modify(index, true)
 
  def unpush(index: Int) = modify(index, false)
 
  /**
   * Modify buttons list and return a new ButtonStrip with the results.
   */
  private def modify(index: Int, status: Boolean) = {
    val (_, back) = (buttons :\ (buttons.length - 1, List[Boolean]())) { (tuple, button) =>
      val (i, total) = tuple
      (if (i == index) status else button) :: total
    }
    new ButtonStrip(back)
  }
}

This is a horrible mess of barely-idiomatic functional code.  It’s difficult to read and nearly impossible to maintain; but it’s purely immutable!  This is not how you want your code to look.  In fact, this is an excellent example of what David MacIver would call “bad functional code“.

Perhaps even worse than the readability (or lack thereof) is the inefficiency of this code.  It’s terribly slow for just about any sort of operation.  Granted, we can imagine this only being used with a list of buttons of limited length, but it’s the principle of the thing.  The fact is that we are relying on a number of operations which are extremely inefficient with lists, most prominently length and apply() (accessing an arbitrary index).  Not only that, but we’re recreating the entire list every time we change the status of a single button, something which is bad for any number of reasons.

What we really need here is a random-access structure, something which allows us to access and “change” any index with some degree of efficiency.  Likely the most intuitive thing to do here would be to just use a good ol’ array of Boolean(s) and make a new copy of this array any time we need to change something.  Unfortunately, this is almost as bad as our copying the list every time.  Normally, when you use an immutable data structure, modifications do not require copying large amounts of data.  Our toSet example from above uses almost zero data copying under the surface, due to the way that Set and List are implemented.

Specifically, Set and List are persistent data structures.  This doesn’t mean that they live on a filesystem.  Rather, the term “persistent” refers to the fact that each instance of the collection may share significant structure with another instance.  For example, prepending an element onto an immutable list yields a new list which consists of the new element and a tail which is precisely the original list.  Thus, each list contains its predecessor (if you will) within itself.  List is an example of a fully persistent data structure; not everything can be so efficient.  Set and Map for example are usually implemented as some sort of tree structure, and so insertions require some data copying (specifically, the parent nodes).  However, this copying is minimized by the nature of the structure.  This notion of persistence in the data structure works precisely because these structures are immutable.  If you could change an element in a persistent data structure it would likely result in the modification of that same element in totally disparate instances of that structure across the entire runtime (not a pleasant outcome).

So List is persistent, arrays are not.  Even if we treat arrays as being completely immutable, the overhead of copying a potentially huge array on each write operation is rather daunting.  What we need is some sort of data structure with the properties of an array (random access, arbitrary modification) with the persistent properties of a list.  As I said before, this turns out to be a very difficult problem.

Partitioned Tries

One solution to this problem which provides a compromise between these two worlds is that of a partitioned trie (pronounced “try” by all that is sane and holy).  In essence, a partitioned trie is a tree of vectors with a very high branching factor (the number of children per node).  Each vector is itself a tree of vectors and so on.  Note that these are not not like the binary search trees that every had to create back in college, partitioned tries can potentially have dozens of branches per node.  As it turns out, it is this unusual property which makes these structures so efficient.

To get a handle on this concept, let’s imagine that we have a trie with a branching factor of 3 (much smaller than it should be, but it’s easier to draw).  Into this vector we will insert the following data:

 Index 
Data
0
Daniel
7
Chris
2
Joseph
4
Renee
1
Bethany
3
Grace
9
Karen
13
Larry
5
Moya

After all the jumbling necessary to make this structure work, the result will look like the following:

image

It’s hard to see where the “trie” part of this comes into play, so bear with me.  The important thing to notice here is the access times for indexes 0-2: it’s O(1).  This is of course a tree, so not all nodes will be one step away from the root, but the point is that we have achieved constant-time access for at least some of the nodes.  Mathematically speaking, the worst-case access time for any index n is O( log3(n) ).  Not too horrible, but we can do better.

First though, we have to lay some groundwork.  I said that the structures we were working with are tries rather than normal trees.  A trie implies that the key for each element is encoded in the path from the root to that node.  So far, it just appears that we have built a fancy tree with numeric keys and a higher branching factor than “normal”.  This would be true if all we were given is the above diagram, but consider the slightly modified version below:

image

Structurally, nothing has changed, but most of the edges have been renumbered.  It is now a bit more apparent that each node has three branches numbered from 0 to 2.  Also, with a little more thought, we can put the rest of the pieces together.

Consider the “Moya” node.  In our input table, this bit of data has an index of 5.  To find its “index” in our renumbered trie, we follow the edges from the root down to the destination node, arriving at a value of 12.  However, remember that each node has only 3 branches.  Intuitively, we should be thinking about base-3 math somewhere about now.  And indeed, converting 12 into base-3 yields a final value of 5, indicating that the index of the node is indeed encoded in the path from the root based on column.  By the way, this works on any node (try it yourself).  The path to “Karen” is 100, which converted into base-3 becomes 9, the input index of the element.

This is all fine and dandy, but we haven’t really solved our original problem yet: how to achieve constant-time access to arbitrary indexes in a persistent structure.  To really approach a solution to our problem, we must increase the branching factor substantially.  Rather than working with a branching factor of 3 (and thus, O( log3(n) ) efficiency), let’s dial the branching factor up to 32 and see what happens.

The result is completely undiagramable; but it does actually provide constant time access for indexes between 0 and 31.  If we were to take our example data set and input it into our revised trie, the result would be a single layer of nodes, numbered at exactly their logical index value.  In the worst case, the efficiency of our more complicated trie is O( log32(n) ).  Generally speaking, we can infer (correctly) that for any branching factor b and any index n, the lookup efficiency will be precisely logb(n).  As we increase the branching factor, the read-efficiency of our trie increases exponentially.  To put a branching factor of 32 into perspective, this means that the algorithmic complexity of accessing index 1,000,000 would only be 3.986!  That’s incredibly small, especially given the sheer magnitude of the index in question.  It’s not technically constant time, but it’s so incredibly small for all conceivable indexes that we can just pretend that it is.  As Rich Hickey says:

…when it’s a small enough value, I really don’t care about it.

So that takes care of the reading end of life, but what about writing?  After all, if all we needed was constant time lookups, we could just use an array.  What we really need to take care to do is ensure that modifications are also as fast as we can make them, and that’s where the tricky part comes in.

We can think of an array as a partitioned trie with a branching factor of infinity.  When we modify an array immutably, we must copy every element from the original array into a new one which will contain the modification.  This contrasts with List - effectively, a partitioned trie with a branching factor of 1 - which in the best case (prepending) requires none of the elements to be copied.  Our 32-trie is obviously somewhere in between.  As I said previously, the partitioned trie doesn’t really solve the problem of copying, it just compromises on efficiency somewhat (the difference between 1 and 3.986).

The truth is that to modify a partitioned trie, every node in the target sub-trie must be copied into a new subtrie, which then forces the copying of its level and so-on recursively until the root is reached.  Note that the contents of the nodes are not being copied, just the nodes themselves (a shallow copy).  Thus, if we return to our example 3-trie from above and attempt to insert a value at index 12, we will have to copy the “Larry” node along with our new node to form the children of a copy of the “Renee” node.  Once this is done, the “Grace” and “Moya” nodes must also be copied along with the new “Renee” to form the children of a new “Bethany”.  Finally, the “Daniel” and “Joseph” nodes are copied along with the new “Bethany” to form the children of a new root, which is returned as the modified trie.  That sounds like a lot of copying, but consider how much went untouched.  We never copied the “Karen” or the “Chris” nodes, they just came over with their parent’s copies.  Instead of copying 100% of the nodes (as we would have had it been an array), we have only copied 80%.  Considering that this was an example contrived to force the maximum copying possible, that’s pretty good!

Actually, we can do even better than this by storing the children of each node within an array (we would have to do this anyway for constant-time access).  Thus, only the array and the modified nodes need be copied, the other nodes can remain untouched.  Using this strategy, we further reduce the copying from 80% to 30%.  Suddenly, the advantages of this approach are becoming apparent.

Now of course, the higher the branching factor, the larger the arrays in question and so the less efficient the inserts.  However, insertion is always going to be more efficient than straight-up arrays so long as the inserted index is greater than the branching factor.  Considering that most vectors have more than 32 elements, I think that’s a pretty safe bet.

Implementation

I bet you thought I was going to get to this section first.  Foolish reader…

Once we have all this theoretical ground-work, the implementation just falls into place.  We start out with a Vector class parameterized covariantly on its element type.  Covariant type parameterization just means that a vector with type Vector[B] is a subtype of Vector[A] whenever B is a subtype of AList works this way as well, as do most immutable collections, but as it turns out, this sort of parameterization is unsafe (meaning it could lead to a breakdown in the type system) when used with mutable collections.  This is part of why generics in Java are strictly invariant.

Coming back down to Earth (sort of), we consider for our design that the Vector class will represent the partitioned trie.  Since each child node in the trie is a trie unto itself, it is only logical to have each of the nodes also represented by Vector.  Thus, a Vector must have three things:

  • data
  • length
  • branches

Put into code, this looks like the following:

class Vector[+T] private (private val data: Option[T], 
      val length: Int, private val branches: Seq[Vector[T]]) extends RandomAccessSeq[T] {
  def this() = this(None, 0, new Array[Vector[T]](BRANCHING_FACTOR))
 
  // ...
}

RandomAccessSeq is a parent class in the Scala collections API which allows our vector to be treated just like any other collection in the library.  You’ll notice that we’re hiding the default constructor and providing a no-args public constructor which instantiates the default.  This only makes sense as all of those fields are implementation-specific and should not be exposed in the public API.  It’s also worth noting that the branches field is typed as Seq[Vector[T]] rather than Array[Vector[T]].  This is a bit of a type-system hack to get around the fact that Array is parameterized invariantly (as a mutable sequence) whereas Seq is not.

With this initial design decision, the rest of the implementation follows quite naturally.  The only trick is the ability to convert an index given in base-10 to the relevant base-32 (where 32 is the branching factor) values to be handled at each level.  After far more pen-and-paper experimentation than I would like to admit, I finally arrived at the following solution to this problem:

def computePath(total: Int, base: Int): List[Int] = {
  if (total < 0) {
    throw new IndexOutOfBoundsException(total.toString)
  } else if (total < base) List(total) else {
    var num = total
    var digits = 0
    while (num >= base) {
      num /= base
      digits += 1
    }
 
    val rem = total % (Math.pow(base, digits)).toInt
 
    val subPath = computePath(rem, base)
    num :: (0 until (digits - subPath.length)).foldRight(subPath) { (i, path) => 0 :: path }
  }
}

As a brief explanation, if our branching factor is 10 and the input index (total) is 20017, the result of this recursive function will be List(2, 0, 0, 1, 7).  The final step in the method (dealing with ranges and folding and such) is required to solve the problem of leading zeroes dropping off of subsequent path values and thus corrupting the final coordinates in the trie.

The final step in our implementation (assuming that we’ve got the rest correct) is to implement some of the utility methods common to all collections.  Just for demonstration, this is the implementation of the map function.  It also happens to be a nice, convenient example of good functional code.  :-)

override def map[A](f: (T)=>A): Vector[A] = {
  val newBranches = branches map { vec =>
    if (vec == null) null else vec map f
  }
 
  new Vector(data map f, length, newBranches)
}

Properties

Before moving on from this section, it’s worth noting that that our implementation of the vector concept has some rather bizarre properties not held by conventional, mutable vectors.  For one thing, it has a logically infinite size.  What I mean by this is it is possible to address any positive integral index within the vector without being concerned about resize penalties.  In fact, the only addresses which throw an IndexOutOfBoundsException are negative.  The length of the vector is defined to be the maximum index which contains a valid element.  This actually mirrors the semantics of Ruby’s Array class, which also allows placement at any positive index.  Interestingly enough, the efficiency of addressing arbitrary indexes is actually worst-case much better in the persistent trie than it is in a conventional amortized array-based vector.

Vectored Buttons

Since we now have an immutable data structure with efficient random-access, we may as well rewrite our previous example of the button strip using this structure.  Not only is the result far more efficient, but it is also intensely cleaner and easier to read:

class ButtonStrip private (buttons: Vector[Boolean]) {
  def this(num: Int) = this(new Vector[Boolean])     // no worries about length
 
  def status(index: Int) = buttons(index)
 
  def push(index: Int) = new ButtonStrip(buttons(index) = true)
 
  def unpush(index: Int) = new ButtonStrip(buttons(index) = false)
}

You’ll notice that the update method is in fact defined for Vector, but rather than returning Unit it returns the modified Vector.  Interestingly enough, we don’t need to worry about length allocation or anything bizarre like that due to the properties of the persistent vector (infinite length).  Just like arrays, a Vector is pre-populated with the default values for its type.  In the case of most types, this is null.  However, for Int, the default value is 0; for Boolean, the default is false.  We exploit this property when we simply return the value of dereferencing the vector based on any index.  Thus, our ButtonStrip class actually manages a strip of infinite length.

Conclusion

The truth is that we didn’t even go as far as we could have in terms of optimization.  Clojure has an implementation of a bit-partitioned hash trie which is basically the same thing (conceptually) as the persistent vector implemented in this article.  However, there are some important differences. 

Rather than jumping through strange mathematical hoops and hacky iteration to develop a “path” to the final node placement, Clojure’s partitioned trie uses bit masking to simply choose the trailing five bits of the index.  If this node is taken, then the index is right-shifted and the next five bits are masked off.  This is far more efficient in path calculation, but it has a number of interesting consequences on the final shape of the trie.  Firstly, the average depth of the tree for random input is less, usually by around 1 level (on average).  This means that the array copying on insert must occur less frequently, but must copy more references at each step.  Literally, the trie is more dense.  This probably leads to superior performance.  Unfortunately, it also requires that the index for each value be stored along with the node, requiring more memory.  Also, this sort of “bucket trie” (to coin a phrase) is a little less efficient in lookups in the average case.  Not significantly so, but the difference is there.  Finally, this masking technique requires that the branching factor be a multiple of 2.  This isn’t such a bad thing, but it does impose a minor restriction on the flexibility of the trie.

Most importantly though, Clojure’s trie uses two arrays to contain the children: one for the head and one for the tail.  This is a phenomenally clever optimization which reduces the amount of array copying by 50% across the board.  Rather than having a single array of length 32, it has two arrays of length 16 maintained logically “end to end”.  The correct array is chosen based on the index and recursively from there on down the line.  Naturally, this is substantially more efficient in terms of runtime and heap cost on write.

At the end of the day though, these differences are all fairly academic.  Just having an idiomatic partitioned trie for Scala is a fairly significant step toward functional programming relevance in the modern industry.  With this structure it is possible to still maintain lightning-fast lookup times and decent insertion times without sacrificing the critical benefits of immutable data structures.  Hopefully structures like this one (hopefully, even better implementations) will eventually find their way into the standard Scala library so that all may benefit from their stream-lined efficiency.

Update

The implementation of Vector which I present in this article is inherently much less efficient than the one Rich Hickey created for Clojure.  I finally broke down and created a line-for-line port from Clojure’s Java implementation of PersistentVector into a Scala class.  I strongly suggest that you use this (much faster) implementation, rather than my own flawed efforts.  :-)  You can download the improved Vector here: Vector.scala.

Scala Collections for the Easily Bored Part 3: All at Once

4
Aug
2008

In the previous installment of this series, we looked at how Scala’s collections provide common mechanisms for iteration, as well as many higher-order operations in the same conceptual vein.  In this, the third and final part of the series, we will examine some mechanisms for conceptually operating on the collection as a whole.  Thus, rather than transforming individual collection elements, we will be looking at ways to inspect and modify the data structure itself.

Filtration

Stepping out of Scala for a moment, let’s consider the common design paradigm of the relational database.  Imagine that we have defined a table, people, which contains hundreds of thousands of records, assembled by some despotic government.  Now perhaps the secret service in this government wants to dispatch legal enforcers to the residences of all adults with the “wrong” political leaning.  The most natural way to accomplish this task would be to perform an SQL SELECT, filtering by age and politics:

SELECT * FROM people WHERE age > 18 AND affiliation = 'Green Party'

This query would of course return a data set which could be iterated over, performing the necessary operations (in this case, incarceration) for each record.  As it turns out, this sort of use-case is not confined solely to databases.  It is often necessary to restrict or filter a data structure based on certain criteria.  As a trivial example, imagine that we have been passed a List of Int(s) and we want to remove all odd numbers.  We could accomplish this by using the filter method and passing a function value to describe the criterion:

def onlyEven(nums: List[Int]) = {
  nums.filter((n) => n % 2 == 0)
}

If we call the onlyEven method, passing List(1, 2, 3, 4, 5), the result will be List(2, 4), since 2 and 4 are the only numbers into which 2 divides evenly.  As with many of the other common collection operations, Scala includes a syntax sugar for filter.  We can rewrite the previous example using for-comprehensions in the following way:

def onlyEven(nums: List[Int]) = {
  for {
    n <- nums
    if n % 2 == 0
  } yield n
}

This is a little different from the for-comprehensions we have seen already in that we have placed the yield statement outside the braces with the comprehension definition within.  Believe it or not, this syntax is perfectly valid, coming from Haskell’s do-notation.  This construct will be translated at compile time into a corresponding invocation of filter (and map, but that isn’t terribly relevant here) prior to type checking.  This sort of notation can be very convenient for many tasks, similar to LINQ in the .NET languages.

Partition

In the previous example, we looked at how to selectively remove elements from a collection based on a single criterion.  However, sometimes the requirement is not to remove elements, but rather to separate them into different collections.  For example, we might not want to simply throw away all odd elements in a list, it might be useful to keep both even and odd lists on hand for further operation.  This can be accomplished using the partition method:

def separateEven(nums: List[Int]) = {
  nums.partition((n) => n % 2 == 0)
}

You will notice that the signature for partition looks remarkably similar to filter.  This uniformity in the API is by design, making usage both easier to remember and reducing the number of changes necessary to switch between similar operations.  However, despite the similarity in dispatch, partition returns a very different result:

val numbers = List(1, 2, 3, 4, 5, 6, 7)
val sep = separateEven(numbers)
 
sep == (List(2, 4, 6), List(1, 3, 5, 7))    // true

Literally, the partition method splits elements into two different lists, based on the boolean value of the given predicate (in this case, even or odd).  These lists are returned as a tuple, Scala’s idiom for returning multiple values from a single method.

Searching

Having the capability to filter and split an entire list is all well and good, but it is perhaps even more common to need to find a specific element within a collection.  This is most often seen when dealing with sets or maps, but it can also be useful in the context of linear structures such as list and array.  A simple example might be a trivial caching mechanism for database lookups:

val cache = new HashMap[Int, String]
 
def readData(id: Int) = {
  if (cache.contains(id)) {    // gonna find her
    cache(id)
  } else {
    val conn = createConnection()
 
    val back = try {
      val stmt = conn.prepareStatement("SELECT value FROM dataTab WHERE id = ?")
      stmt.setInt(1, id)
 
      val res = stmt.executeQuery()
      if (res.next()) {
        res.getString(1)
      } else {
        null
      }
    } finally {
      conn.close()
    }
 
    cache += (id -> back)
    back
  }
}

Unlike Java, Scala’s collections API is extremely consistent in what methods correspond to what functionality.  The contains method on a Map does in fact search based on key, not value.  However, sometimes the situation calls for a solution which is not so specific.  Looking for a particular element is great (and very efficient on maps and sets), but it isn’t the most general implementation.  A more flexible form of searching would be to match based on a higher-order function (just like filter), rather than an explicit value.  This not only allows searching for a specific element, but it also provides the ability to look for a range.  More generally, the exists method makes it possible to check to see if an element of a given collection satisfies a certain property.

val nums = List(1, 2, 3, 4, 5, 6)
nums.exists((n) => (3 to 5).contains(n))

In this example, we are literally checking the list, nums, for any values which are in the mathematical range [3, 5].  The exists method calls the predicate (our function parameter - or “lambda” if you prefer) for each element in the list until it returns true, at which point the iteration is short circuited.  The predicate itself creates a new Range and checks to see if the specified value is within that range.  As it turns out, Range itself is a collection just like any other, defining the same methods that we’ve come to know at love.

There is one final variation on the “search” theme that is worth examining: find.  While it’s great to know that some element within a collection satisfies a certain property, sometimes it is even more useful to be able to ascertain what element that was.  Thus, rather than returning a Boolean, the find method returns an instance of the Option monad containing the first satisfactory element find, or None if the property remains unsatisfied.  Adapting our example from above yields the following code and its associated result:

val nums = List(1, 2, 3, 4, 5, 6)
val elem = nums.find((n) => (3 to 5).contains(n))
 
elem == Some(3)   // true

Conclusion

Well, it’s been a rather short series, but hopefully still worth reading.  In truth, I skipped a great deal of detail and idiomatic beauty that can be found within the Scala collections API.  While the type definitions could certainly stand improvement in some areas, it is already without a doubt the best-designed collections framework I have ever used (in any language).  Literally, once you figure out how to best employ one collection type, you will have learned them all.  For further reading on the topic, you can always peruse the scaladoc, or alternatively just play around in the Scala interpreter.  Have fun!